Mathsframe: A teacher's guide

Paul Main

A teacher's guide to 'Mathsframe': interactive Maths games for the classroom.

What is Mathsframe?

Mathsframe is a platform for developing mathematical skills in children. It was developed by a teacher who could see the potential of creating interactive maths games for promoting understanding. Within the platform you will find a series of games that are designed to improve a child's ability to carry out mental calculations. The games have been created using Unity3D and can be played on any device with an internet connection, including tablets and smartphones.

You don't need anything other than your own computer or tablet. You just need to download the free app from Google Play Store or Apple App Store. The Mathsframe game consists of two parts: the first part is the game itself, which has a set number of levels. Each level contains one ormore problems that must be solved by the player. The second part is the Mathsframe website where all the information about the game and its creator is available.

The Mathsframe game is suitable for children aged between 6-12 years old. However, there is no age limit as long as the child understands how to use a keyboard and mouse. There is no charge for downloading the Mathsframe app. There is also no charge for playing the games within the app. However, if you wish to purchase additional content such as new characters or extra levels, then these costs vary depending on what you choose.

How does Mathsframe work?

The game consists of two parts: 1) A set of pre-designed levels which teach basic concepts such as addition, subtraction, multiplication and division; 2) An online leaderboard where players compete against each other to achieve high scores. Each level has multiple questions which must be answered correctly before progressing onto the next one. If a player answers incorrectly they receive negative points which reduce their score. Players may also earn bonus points if they answer all the questions within a time limit or reach certain milestones during play. Once a question is completed successfully, its icon appears at the top right hand corner of the screen. This allows users to check how many correct answers were given without having to scroll through every single question.

Mathsframe archery game
Mathsframe archery game

What sort of games are on Mathsframe?

As the platform has been developed by a teacher in the UK you could expect most of the maths national curriculum to be covered. This includes:

  • Multiplication games including: Archery arithmetic - multiplication, magical maths mission - multiplication, maths fishing - multiplication
  • Mixed operations
  • Time resources including: time between analogue

As well as developing an understanding of different types of calculations and advancing multiplication knowledge, children can also assess their progress over time. Your pupils ability can be assessed with maths questions that check for their understanding.

MathFrame is an interactive math game that helps children learn mathematical concepts such as addition, subtraction, multiplication, division, fractions, decimals, percentages, ratios, geometry, measurement, time, money, algebra, probability, statistics, and more! The game includes over 100 puzzles, each with multiple levels of difficulty.

Product Features: - Over 100 challenging puzzles.

- Easy to play, but difficult to master.

- Fun and engaging way to teach basic math concepts.

- Interactive graphics make learning fun.

- Includes a free trial version.

- No ads or popups.

- Supports English, French, German, Italian, Spanish, Portuguese and many other languages.

Mathsframe Golf game
Mathsframe Golf game


Using other Maths Resources

Children often struggle with understanding abstract concepts such as number. Many of our member schools have been using the block building methodology to make number concepts visible and tangible. The blocks are about the size of Duplo Lego bricks and can be written on using miniature whiteboards. Our member schools have used this process to make number work easier to grasp. The colours can be used to highlight patterns and make numerical concepts 'real'. Interactive games using technology are engaging but we have become increasingly conscious of the amount of time children spend in front of screens. This methodology makes learning social as well as engaging. The blocks can be used to create different shapes that depict different number concepts. You can find out more on our webpage.

developing number concepts with writers block
developing number concepts with writers block

Gamification for supporting Maths learning

Games are great tools for teaching math and science concepts to young students. They're fun, engaging, and interactive. Kids who play video games tend to be better at math than those who watch TV shows or movies. And playing games teaches them critical thinking skills, problem solving abilities, and creativity.

There are many ways to use games to teach math and science concepts. Here are some examples:

• Use a game to teach fractions. Instead of having students count out coins or cut paper into equal pieces, let them play a game where they divide a pizza pie into four slices. Then, ask them to figure out how many whole pies there were. This activity works well because it involves real world situations, such as dividing food items, and gives students practice counting and measuring.

• Have students create a board game to teach multiplication tables. Students can use dice to roll numbers and add them together. Or they can use cards to represent different numbers.

• Play a card game to teach subtraction. Let students take turns drawing cards to subtract a number from another.

• Create a game to teach division. Divide a large chocolatey bar into two halves. Ask students to guess how many pieces of candy there are left. Then, give them a small piece of chocolate and ask them to divide it into thirds.

• Play a game to teach geometry. Draw shapes on a whiteboard and then let students try to draw similar shapes.

• Make a game to teach measurement. Give each student a set of measuring cups and have them measure ingredients. Then, have them compare measurements.

• Play a guessing game to teach probability. Each player receives a deck of cards. One person draws a card and passes it to the next person. Whoever guesses correctly wins the round.

• Play a memory game to teach place value. Players receive a stack of cards numbered 1 through 10. On each turn, players must remember the last digit of the previous card and match it to the current card.

• Play a matching game to teach basic arithmetic. Players receive a series of cards with numbers written on them. Each player matches the numbers on his/her own card to the numbers on the others' cards.

• Play a word search puzzle to teach spelling. Players spell words on a grid and connect letters to form complete words.

• Play a crossword puzzle to teach vocabulary. Players fill in missing words in a crossword puzzle.

• Play a hangman game to teach letter recognition. Players guess the correct letters in a sentence.

• Play a jigsaw puzzle to teach shape identification. Players assemble a picture by connecting individual pieces.

• Play a sudoku game to teach logic. Players solve puzzles by filling in squares according to rules.